[{"content":" Unity Unity: 8 years of experience\nUnreal Engine: 5 years of experience\nTechnical architecture • Gameplay • UI • Tools • Multiplayer\n","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/","section":"Louis Fourquet - Homepage","summary":"Unity Unity: 8 years of experience","title":"Louis Fourquet - Homepage","type":"page"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/multiplayer/","section":"Tags","summary":"","title":"Multiplayer","type":"tags"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/online-platform-services/","section":"Tags","summary":"","title":"Online Platform Services","type":"tags"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/projects/","section":"Projects","summary":"","title":"Projects","type":"projects"},{"content":" Sirocco is a 5 versus 5 Multiplayer Online Battle Arena game with auto-firing weapons and emergent gameplay.\nIt was released on Steam in May of 2025. Studio: Lunchbox Entertainment Game engine: Unity\nTeam size: ~20 people\nMy contribution to this project # UI \u0026amp; UX # Built the entire game\u0026rsquo;s UI/UX system: HUD, inventory, multiplayer lobby, friends list, crafting system, settings, and more. Made custom UI components significantly more performant than built-in Unity UI components: buttons, images, scroll rects, layouts, and more. Created custom tools to make building UI elements easier and faster: theme colors management, text styling templates, localization system, and more. Collaborated with designers and artists to build functional UI elements from mockups and wireframes. Multiplayer platform services # Integrated online platform services using an in-house backend API: authentication, accounts, parties, friends management, payments, inventory system, and more. Steam features integration: Steam friends, invites, rich presence, etc. Visual effects # Created a high performance multithreaded system for \u0026ldquo;boids\u0026rdquo; VFX (fishes swimming under the ocean surface) using Unity\u0026rsquo;s Job system. Images # ","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/projects/sirocco/","section":"Projects","summary":"Sirocco is a 5 versus 5 Multiplayer Online Battle Arena game with auto-firing weapons and emergent gameplay.","title":"Sirocco MOBA","type":"projects"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/tools/","section":"Tags","summary":"","title":"Tools","type":"tags"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/ui/","section":"Tags","summary":"","title":"UI","type":"tags"},{"content":"","date":"10 June 2025","externalUrl":null,"permalink":"/portfolio/tags/unity/","section":"Tags","summary":"","title":"Unity","type":"tags"},{"content":"","date":"9 June 2025","externalUrl":null,"permalink":"/portfolio/tags/gameplay/","section":"Tags","summary":"","title":"Gameplay","type":"tags"},{"content":"","date":"9 June 2025","externalUrl":null,"permalink":"/portfolio/tags/unreal-engine/","section":"Tags","summary":"","title":"Unreal Engine","type":"tags"},{"content":"","date":"9 June 2025","externalUrl":null,"permalink":"/portfolio/tags/virtual-reality/","section":"Tags","summary":"","title":"Virtual Reality","type":"tags"},{"content":" Development of multiplayer virtual reality content and experiences for major companies in the industrial and science sectors. Company: realworld one Game engine: Unreal Engine\nMy contribution to this project # Gameplay and UI development using an in-house framework in Unreal Engine. Technical design and implementation of new features. Fixing bugs and polishing pre-existing content. Focus on quality, making sure the team’s code is scalable and reusable for future projects. Continuous feedback and mentoring of junior developers. Images # ","date":"9 June 2025","externalUrl":null,"permalink":"/portfolio/projects/realworldone/","section":"Projects","summary":"Development of multiplayer virtual reality content and experiences for major companies in the industrial and science sectors.","title":"Virtual Reality Trainings","type":"projects"},{"content":"","date":"8 June 2025","externalUrl":null,"permalink":"/portfolio/tags/optimization/","section":"Tags","summary":"","title":"Optimization","type":"tags"},{"content":" Multiplayer Escape Game in virtual reality taking place in a French castle at different ages to discover its history. Players must collaborate inorder to succeed. Company: Art Graphique \u0026amp; Patrimoine Game engine: Unity\nMy contribution to this project # Reworked pre-existing gameplay features: improved game feel, NPC animations andoverall code quality. Fixed major networking issues (excessive bandwidth consumption) and bugs. Rendering optimization and polishing of the lighting setup and visual effects. On-site installation of the hardware (VR setup \u0026amp; desktop PCs) for up to 4 players. Images # ","date":"8 June 2025","externalUrl":null,"permalink":"/portfolio/projects/artgp_escape_game/","section":"Projects","summary":"Multiplayer Escape Game in virtual reality taking place in a French castle at different ages to discover its history.","title":"Virtual Escape Game","type":"projects"},{"content":" Realistic reproductions of historical and natural sites using models and textures acquired via photogrammetry technologies. Company: Art Graphique \u0026amp; Patrimoine Game engine: Unreal Engine \u0026amp; Unity\nMy contribution to this project # Gameplay development: teleportation, movement and object interactions. Finding solutions to integrate and optimize highly complex meshes and textures. Shaders, lighting, VFX and audio integration. Images # ","date":"7 June 2025","externalUrl":null,"permalink":"/portfolio/projects/artgp_digital_twins/","section":"Projects","summary":"Realistic reproductions of historical and natural sites using models and textures acquired via photogrammetry technologies.","title":"Monuments Digital Twins","type":"projects"},{"content":"","date":"7 June 2025","externalUrl":null,"permalink":"/portfolio/tags/photogrammetry/","section":"Tags","summary":"","title":"Photogrammetry","type":"tags"},{"content":" In this virtual museum, players can interact with each other and admire high-fidelity reproductions of real artworks that were scanned beforehand using photogrammetry technology. Company: Art Graphique \u0026amp; Patrimoine Game engine: Unreal Engine\nMy contribution to this project # Implementation of gameplay features such as player movement and object manipulations. Integration and optimization of artworks meshes, architecture meshes, textures and shaders to achieve the best visual quality possible while respecting the technical constraints of the target VR platform. Creating custom shaders and finding the best lighting setup for optimal performances and visual quality. Images # ","date":"6 June 2025","externalUrl":null,"permalink":"/portfolio/projects/artgp_virtual_museum/","section":"Projects","summary":"In this virtual museum, players can interact with each other and admire high-fidelity reproductions of real artworks that were scanned beforehand using photogrammetry technology.","title":"Virtual Museum","type":"projects"},{"content":" Development of desktop and mobile applications used to guide visitors in French historical sites. Company: Art Graphique \u0026amp; Patrimoine Game engine: Unity\nMy contribution to this project # Development of a SDK in Unity to manage the content and localization of 2D and 3D real-time applications. Built a UI framework and in-editor tools, focusing on reusability and scalability for future projects. Performance optimizations for mobile platforms. Stores publication (Google Play Store / App Store) Images # ","date":"5 June 2025","externalUrl":null,"permalink":"/portfolio/projects/artgp_apps/","section":"Projects","summary":"Development of desktop and mobile applications used to guide visitors in French historical sites.","title":"Guided Tour Applications","type":"projects"},{"content":"","date":"5 June 2025","externalUrl":null,"permalink":"/portfolio/tags/mobile/","section":"Tags","summary":"","title":"Mobile","type":"tags"},{"content":"","date":"4 June 2025","externalUrl":null,"permalink":"/portfolio/tags/c++/","section":"Tags","summary":"","title":"C++","type":"tags"},{"content":" Development of a small program capable of simulating millions of particles using the GPU. Technology: C++, OpenGL, OpenCL, SDL\nGitHub: particle_system Images # ","date":"4 June 2025","externalUrl":null,"permalink":"/portfolio/projects/particle_system/","section":"Projects","summary":"Development of a small program capable of simulating millions of particles using the GPU.","title":"GPU Particle System","type":"projects"},{"content":"","date":"4 June 2025","externalUrl":null,"permalink":"/portfolio/tags/opengl/","section":"Tags","summary":"","title":"OpenGL","type":"tags"},{"content":" Creation of a basic Minecraft-like voxel engine with procedural caves and biomes generation. Technology: C++, OpenGL, SDL\nGitHub: ft_vox Images # ","date":"3 June 2025","externalUrl":null,"permalink":"/portfolio/projects/procedural_voxels/","section":"Projects","summary":"Creation of a basic Minecraft-like voxel engine with procedural caves and biomes generation.","title":"Procedural Voxels Engine","type":"projects"},{"content":" Recreation of Bomberman in 3D with a handmade C++ engine, including AI behavior, UI and audio. Technology: C++, OpenGL, SDL\nTeam size: 4 programmers\nGitHub: bomberman42 Images # ","date":"2 June 2025","externalUrl":null,"permalink":"/portfolio/projects/bomberman/","section":"Projects","summary":"Recreation of Bomberman in 3D with a handmade C++ engine, including AI behavior, UI and audio.","title":"Bomberman","type":"projects"},{"content":"","externalUrl":null,"permalink":"/portfolio/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"},{"content":"","externalUrl":null,"permalink":"/portfolio/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":"","externalUrl":null,"permalink":"/portfolio/series/","section":"Series","summary":"","title":"Series","type":"series"}]