Realistic reproductions of historical and natural sites using models and textures acquired via photogrammetry technologies.
Company: Art Graphique & Patrimoine
Game engine: Unreal Engine & Unity
My contribution to this project#
- Gameplay development: teleportation, movement and object interactions.
- Finding solutions to integrate and optimize highly complex meshes and textures.
- Shaders, lighting, VFX and audio integration.
Images#
