In this virtual museum, players can interact with each other and admire high-fidelity reproductions of real artworks that were scanned beforehand using photogrammetry technology.
Company: Art Graphique & Patrimoine
Game engine: Unreal Engine
My contribution to this project#
- Implementation of gameplay features such as player movement and object manipulations.
- Integration and optimization of artworks meshes, architecture meshes, textures and shaders to achieve the best visual quality possible while respecting the technical constraints of the target VR platform.
- Creating custom shaders and finding the best lighting setup for optimal performances and visual quality.
Images#
