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Virtual Museum

Unreal Engine Virtual Reality Multiplayer Gameplay Optimization Photogrammetry
In this virtual museum, players can interact with each other and admire high-fidelity reproductions of real artworks that were scanned beforehand using photogrammetry technology.

Company: Art Graphique & Patrimoine
Game engine: Unreal Engine

My contribution to this project
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  • Implementation of gameplay features such as player movement and object manipulations.
  • Integration and optimization of artworks meshes, architecture meshes, textures and shaders to achieve the best visual quality possible while respecting the technical constraints of the target VR platform.
  • Creating custom shaders and finding the best lighting setup for optimal performances and visual quality.

Images
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