Sirocco is a 5 versus 5 Multiplayer Online Battle Arena game with auto-firing weapons and emergent gameplay.
It was released on Steam in May of 2025.
It was released on Steam in May of 2025.
Studio: Lunchbox Entertainment
Game engine: Unity
Team size: ~20 people
My contribution to this project#
UI & UX#
- Built the entire game’s UI/UX system: HUD, inventory, multiplayer lobby, friends list, crafting system, settings, and more.
- Made custom UI components significantly more performant than built-in Unity UI components: buttons, images, scroll rects, layouts, and more.
- Created custom tools to make building UI elements easier and faster: theme colors management, text styling templates, localization system, and more.
- Collaborated with designers and artists to build functional UI elements from mockups and wireframes.
Multiplayer platform services#
- Integrated online platform services using an in-house backend API: authentication, accounts, parties, friends management, payments, inventory system, and more.
- Steam features integration: Steam friends, invites, rich presence, etc.
Visual effects#
- Created a high performance multithreaded system for “boids” VFX (fishes swimming under the ocean surface) using Unity’s Job system.
Images#
