<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OpenGL on Louis Fourquet</title><link>https://4quet.github.io/portfolio/tags/opengl/</link><description>Recent content in OpenGL on Louis Fourquet</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Wed, 04 Jun 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://4quet.github.io/portfolio/tags/opengl/index.xml" rel="self" type="application/rss+xml"/><item><title>GPU Particle System</title><link>https://4quet.github.io/portfolio/projects/particle_system/</link><pubDate>Wed, 04 Jun 2025 00:00:00 +0000</pubDate><guid>https://4quet.github.io/portfolio/projects/particle_system/</guid><description>Development of a small program capable of simulating millions of particles using the GPU.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://4quet.github.io/portfolio/projects/particle_system/featured.png"/></item><item><title>Procedural Voxels Engine</title><link>https://4quet.github.io/portfolio/projects/procedural_voxels/</link><pubDate>Tue, 03 Jun 2025 00:00:00 +0000</pubDate><guid>https://4quet.github.io/portfolio/projects/procedural_voxels/</guid><description>Creation of a basic Minecraft-like voxel engine with procedural caves and biomes generation.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://4quet.github.io/portfolio/projects/procedural_voxels/featured.png"/></item><item><title>Bomberman</title><link>https://4quet.github.io/portfolio/projects/bomberman/</link><pubDate>Mon, 02 Jun 2025 00:00:00 +0000</pubDate><guid>https://4quet.github.io/portfolio/projects/bomberman/</guid><description>Recreation of Bomberman in 3D with a handmade C++ engine, including AI behavior, UI and audio.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://4quet.github.io/portfolio/projects/bomberman/featured.png"/></item></channel></rss>